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"Game customer" redirects hither. For the former Java-based game client, see Java Client.
NXT is Jagex'due south internal code name[1] for a downloadable game client for RuneScape. It was released on 18 April 2016. The customer is written in C++. Information technology superseded the Java-based Game Client, which was phased out on 18 December 2019.
History [edit | edit source]
NXT was first teased at RuneFest 2014[two] as the development of the scrapped HTML5 client, though work on NXT had been underway for effectually two and a half years.[three] NXT aimed to deliver better performance over the existing Java-based customer, better graphics than the previously planned HTML5 client, and more platform and operating system support.[iv] One of the core design goals of the new client was the ability to load a larger map area and preload maps in the background.[5]
At that place were weekly Programmer Blogs published in early 2022 to show the progress of NXT's development.[6]
Beta weekends [edit | edit source]
Beta weekends to exam out NXT were held ahead of the new customer's release. These were only available to Golden Premier Society members, players who had continuous membership since 31 Jan 2012, and players who had [Proper noun] the Gamebreaker title from contributing to previous RuneScape betas. The kickoff beta weekend took place from 19 Feb to 22 February 2016.
In that location were no limitations or non-disclosure agreements associated with the beta.[seven]
Release [edit | edit source]
To display NXT'southward capabilities, a showcase of in-game areas called the Benedict's World Tour miniquest was added into the game on release. Information technology was started past talking to Benedict Encumberyak in Burthorpe or Prifddinas. To complete the tour, players had to follow a scrapbook of clues, which led them to stand in specific locations and collect objects. Players had to use the NXT client to take part in the tour.
Afterwards the release of NXT, Jagex planned to phase out the employ of the Java Client to free up resource to make further improvements to NXT, rather than continuing to maintain two clients in parallel. The timescale for phasing out the Java client would be based on beta information.[3] Players using NXT were playing with users of the old Java customer, and kept their progress.[seven] Jagex announced the imminent closure of the erstwhile client on 7 Nov 2019. The Java client was officially discontinued on xviii December 2019.
Features [edit | edit source]
Graphical improvements [edit | edit source]
- Increased describe distance and power to see players and NPCs from further away than earlier. The actor will be able to see a bit less than the "size of Lumbridge Castle around yous in a square" when playing on maximum settings.[three] The maximum describe distance with NXT will be 4x more than than that of the Java client. Loading for distant map squares volition be based on rendering most important objects first.[8]
- Fully dynamic lighting and shadows. Shadows volition exist cast in real time, rather than being spot shadows, and will fall onto the player'southward graphic symbol and other scenery rather than beingness cast onto walls and floors.[3]
- Improved water with normal mapping of waves; real-time reflection of objects and shadows, including the graphic symbol's shadow, in the water; and refraction (seeing objects through water when objects are underwater).[3]
- Fog augmented with physically correct atmospheric handful. This will remove harsh cut-offs in fog, with a fade to "haze" in the altitude.[iii]
- Use of MSAA anti-aliasing rather than the previously used FXAA anti-aliasing.[three]
- NXT will be going dorsum to using Java sky domes, rather than the current cubic environment maps from HTML5, so that the Art Squad exercise not have to maintain 2 sets of sky boxes.[3]
- Volition back up normal mapping.[3]
Environment [edit | edit source]
- Ability to zoom in and out on the minimap. The minimap volition exist rendered from higher up rather than being built out of metadata.[three]
- The globe map volition expect the same merely will have faster loading times.[iii]
- Audio aspects will nevertheless be distributed in the same way but they will be streamed dynamically, eliminating some of the lag between audio beingness downloaded and it existence played.[three]
- A total screen client selection will be supported for all operating systems. In that location volition be a borderless total screen window mode.[iii]
- Expected not to have any loading times when moving between areas - loading will happen in the background through asynchronous/streaming loading.[8]
- Faster loading of login screen and preloading of the earth and shaders (programs performing rendering calculations) in background before the player logs in.[8]
Technical [edit | edit source]
- Meliorate performance and visuals than Coffee-based client on all machines. More than capable PCs will accept exponentially meliorate functioning.[3]
- No difference betwixt DirectX and OpenGL graphics modes. OpenGL volition be the preferred display mode, but DirectX will be indirectly supported as a fallback for OpenGL when graphics cards are not able to work correctly with OpenGL. OpenGL has been selected due to its superior cantankerous-platform back up and backwards compatibility - OpenGL 2.0 will be the minimum possible supported.[9]
- More efficient processor core direction. Multiple cores will exist made use of in loading and creating new rendering assets too as helping with increased draw distance.[three] Focused on SIMD and memory/enshroud optimisation so that even players with single core CPUs can experience good performance and players with two cores can reach ideal in-game operation. Loading times and stutter when moving between areas will be improved further on machines with more than ii cores. A CPU supporting at least SSE two will be required.[9]
- Will support dedicated and mobile graphics cards, automatically using the dedicated graphics card when possible.[3]
- NXT will have support for 32 and 64 scrap Windows, with its installer automatically detecting which version is needed. Performance may be slightly better using 64-bit. Initially there volition only be back up for a 64 bit version for Linux. Windows XP will be supported.[3] [nine]
- Will be possible to run multiple clients at the same time, simply this will affect performance, especially on older, single core PCs.[7]
- Players tin enable Vsync to lock the FPS to the monitor's refresh rate; however, this tin can be turned off to provide an uncapped FPS.[vii]
- Equal functioning between equivalent Nvidia and AMD GPUs. A Radeon Hard disk 7770 or a GeForce GTX 460 will exist able to max out NXT at 1080p lx fps. NXT even works on cards like the Nvidia GeForce 6150 from 2005 and the ATI Radeon 9800 from 2003.[9]
- With Intel HD graphics and an Intel Core i3 or improve CPU players will be able to play at 60 fps with better graphics quality than in Java. Intel GPUs from before the HD series, due east.yard. X3100, GMA 945 or the Intel 4 serial should be able to play at x-fifteen fps.[9]
- Currently ii GB of RAM is enough to run NXT at lower draw distances, while 3 GB is necessary for higher settings. Actual organization memory consumption is around 1GB, at lower settings, to around 2GB, at max.[9]
Cache files [edit | edit source]
NXT stores some files locally on your device called cache files. They comprise information such equally icons, your local game settings, music and soundtracks, and areas yous have been to in Gielinor. These enshroud files tin be transferred to another hard drive to allow your game setting to exist identical beyond computers, or salve bandwidth from re-downloading the files. Although extremely rare, enshroud files can onetime become corrupted.
Clearing the cache [edit | edit source]
Immigration your cache files will often solve well-nigh bug with random crashes. This volition also solve some audio issues that are non caused past files that are even so downloading. To do this, follow the instructions institute on the Support department of the RuneScape website: How to clear your enshroud and Installing the cache on a second difficult drive.
Alternatively, for Windows 10 devices follow the instructions beneath:
- Shut all open RuneScape windows.
- Open up the File Explorer, indicated past a manila file folder.
- Click the upside down chevron located under the red "X" to close the window so it appears pointing up.
- Click on the View tab, located at the top left of this window.
- Click view Hidden Items and File Proper name Extension to bank check them on.
- Close the File Explorer window using the red "X".
- In the search bar beside the Windows start icon, type "%programdata%\Jagex\RuneScape" and printing enter.
- Delete all files ending with the extension ".JCACHE"
Troubleshooting [edit | edit source]
Fault letters [edit | edit source]
For known mistake messages, run into Jagex's technical back up page.
Malformed login packet [edit | edit source]
This error is not well documented on Jagex's technical support page. It can rarely be seen when exiting to lobby; in this instance information technology is relatively harmless and but logging back in afterwards waiting tin fix it. However, if this error is appearing and disconnecting users in the middle of playing ordinarily, it can have different causes; e.g. a faulty router model. Consider contacting Jagex technical support or your Internet access provider if the errors persist.
Limitations [edit | edit source]
- No browser version will be available. This is due to performance problems and lack of support for threads.[three]
- Uses more storage space because more data is stored uncompressed. It will use at near 10GB of infinite, compared to 4GB with the Coffee client. NXT will have more offline processing of avails.[3] As with the electric current customer, players will be able to play the NXT client immediately after downloading it. The 10GB cache will be downloaded in the background. The download size will be around ane.9GB equally data will be compressed during transmission.[9]
- It will not be possible to meet players on other elevations. Though it is possible for this to be enabled, Jagex has decided not to practise so equally there are some graphical glitches. Summoning familiars like Steel Titans and enemies like Gargoyles, for example, would poke up through the floor. Thus, it will not be activated until this and other issues are fixed.[iii]
- Support for modding volition non be added to NXT.[3]
- Dynamic conditions will not exist added as this would interfere with the themes of different areas e.g. area lighting.[3]
- While 4K monitor support has been added in the form of interface scaling[ten], scaling interfaces smaller (for very small-scale monitors) is non currently planned. [11]
Arrangement requirements [edit | edit source]
Jagex recommends at least the post-obit system specifications for NXT on Windows:[12]
CPU | Dual Core, AMD Phenom Ii or Intel i3/i5 CPU, 2.4+ GHz |
---|---|
RAM | 4GB or greater |
GPU | GeForce 400x series, Intel HD 4x series, AMD Radeon 7xxx series |
Disk Drive | A very fast HDD or SSD |
Storage | At least 8GB of storage space available for the NXT cache |
Gallery [edit | edit source]
-
Tuska'south caput in the HTML5 customer
-
compared to Tuska's head in the NXT customer
-
The popup welcoming players during the beta
-
The popup announcing the new client
-
The customer itself
-
The splash screen while loading the customer
Launcher changelog [edit | edit source]
Version | Release engagement | Changes |
---|---|---|
2.two.7 | 26 March 2020 |
|
2.2.half dozen | 22 Nov 2019 |
|
2.2.v | 11 November 2019 |
|
2.2.four | 10 April 2017 |
|
Unknown[13] | 30 January 2017 |
|
2.two.iii | 8 Dec 2016 |
|
2.2.ii | 13 April 2016 |
|
2.2.1 | 12 April 2016 |
|
two.two.0 | 11 April 2016 |
|
2.1.9 | ten Apr 2016 |
|
2.1.8 | 7 April 2016 |
|
two.i.7 | 7 April 2016 |
|
two.1.6 | half dozen April 2016 |
|
2.1.5 | 30 March 2016 |
|
2.1.four | 22 March 2016 |
|
2.i.3 | 16 March 2016 |
|
2.1.2 | 15 March 2016 |
|
2.1.1 | 7 March 2016 |
|
ii.1.0 | 1 March 2016 |
|
2.0.9 | 1 March 2016 |
|
2.0.8 | 29 Feb 2016 |
|
2.0.7 | 18 February 2016 |
|
2.0.half dozen | 15 Feb 2016 |
|
ii.0.5 | 4 February 2016 |
|
2.0.4 | 19 January 2016 |
|
2.0.3 | 18 January 2016 |
|
2.0.2 | 5 January 2016 |
|
two.0.1 | 12 November 2015 |
|
Update history [edit | edit source]
This data has been compiled as part of the update history project. Some updates may non be included - see here for how to help out!
- nxt 30 June 2021 (Update):
- Improvements
- Improved graphics performance on mobile phones.
- Reduced minimum supported iOS version to 13.
- Reduced client freezes and stuttering in busy areas.
- Improved the consistency of the auto-setup characteristic on mobile when selecting 'Balanced' graphical settings.
- Fixes
- H2o reflections no longer render at 'low' quality on mobile.
- Adjusted tap offset treatment for iOS devices.
- Stock-still some rare crashes on iOS devices.
- You are now able to toggle depth of field fifty-fifty when draw distance settings are below 'high'.
- Fixed an issue with graphics setting detection on startup which could result in enabling depth of field on 'low' describe distance.
- Fixed a mobile client freeze that would occur later the player interacted with the Warforge! caves.
- Fixed a mobile customer freeze that would occur during the escape part of the Desperate Measures quest.
- Fixed a shadow issue on Qualcomm devices.
- Improvements
- patch 29 March 2021 (Update):
- Diverse improvements have been fabricated to pointlights.
- patch 23 November 2020 (Update):
- Added multi-threaded rendering system, providing a significant performance boost on CPU bottlenecked systems. Currently supported on Windows merely - excluding Compatibility Mode, Intel HD 3000 or below, and AMD graphics drivers released before twelvemonth 2020.
- Fixed a rare audio-related crash.
- Fixed persistent black or frozen screen on macOS High Sierra.
- Fixed system alert sound when pressing F1-F12 or ctrl+key on macOS.
- Fixed window size and position not existence remembered on macOS.
- Stock-still freeze / 'embankment brawl' on macOS when resizing the game window in the Vestibule, or in rare cases when interacting with the Lobby
- Fixed rare crash on go out on macOS.
- Fixed macOS organization IME appearing in cases such every bit holding A to rotate photographic camera.
- Fixed an issue causing some Android devices to restart the app when connecting or disconnecting a USB keyboard.
- Stock-still an event causing textures to sometimes display incorrectly on the Samsung Milky way S5.
- Fixed a graphical flicker issue on Android devices.
- Fixed ping display on world select screen on Android, iOS and Linux.
- Fixed crash when using pinch/zoom gesture on Android.
- Fixed issue with Android 11 devices where the interface would be significantly offset from the corners of the screen when gesture navigation was enabled.
- Improved Sign in with apple and google sign in on mobile devices to apply overlaid browsers.
- Improved performance of some animations causing fps dips.
- patch 5 October 2020 (Update):
- Engine-based improvements have been fabricated to the Mac client to improve stability.
- nxt eleven November 2019 (Update):
- Smoothed the appearance of how objects fade out of view, when at the far edge of the view distance or close to the camera.
- Fixed graphical issues with some new materials.
- Fixed a lighting issues, which prevented certain areas of terrain from beingness lit correctly.
- Animations should conduct more consistently over varying distances.
- Fixed bug with h2o reflections not updating correctly.
- Stock-still a rare crash when compressing avails.
- Correct clicking while dragging will no longer cancel the drag with NXT client.
- Stock-still a bug preventing the uncompressed textures choice from being available if too many other GPU heavy programs were running.
- Stock-still a bug causing some housing decorations to announced inside walls.
- Tinsel scarf now has an inventory icon.
- Fps drops when scrolling through bank on mobile devices accept been stock-still.
- Fixed a crash on Mac Bone ten.14 Mojave.
- Fixed a crash on Pixel devices.
- Fixed a crash which occurred if the active sound device was disabled or disconnected.
- Clipping through objects is now smoother.
- Fixed bug with minimap properly loading.
- Result with objects not actualization on the minimap stock-still.
- Graphical issues with specific lighting settings on mobile accept been fixed.
- patch 22 June 2020 (Update):
- Resolved an issue that was causing the players client to crash and displaying the error "One or more arguments are invalid (2147483651)". Users may still experience this error or the error "The instructions at 0x%p referenced memory at 0x%p. The memory could not be %southward. (c0000005)". This is a dissever issue and volition exist fixed in an upcoming customer update.
- Fixed an issue that was preventing players from changing their login screen groundwork.
- patch 30 September 2019 (Update):
- The NXT client will now preload all object graphics on launch, this ways when loading the bank it will now make all of your objects appear instantly instead of the delay when scrolling through.
- nxt 19 Baronial 2019 (Update):
- Improved the mode text and models are rendered on mobile devices.
- Stock-still an issue preventing certain textures from displaying correctly on mobile devices.
- Fixed client freezing on mobile devices when network connection is disabled.
- Adds the ability for web store detail to exist rendered in game.
- Fixed inputs on mobile devices sometimes incorrectly occurring at the previously tapped location.
- Fixed shader crash on Nokia Phones.
- Packaged previous warm fixes in to mobile client.
- Fixed Command key modifier for Mac Bone.
- A Engine side alter has been made to improve puzzle box behaviour.
- We've made improvements to font rendering.
- warmfix 25 July 2019:
- Made a modify to reduce potential dead inputs, especially at lower framerates.
- Stock-still an result causing players to occasionally stall briefly later completing a lodestone teleport.
- Fixed an issue preventing the game window from correctly resizing when double clicking the championship bar on Mac.
- Fixed special characters sometimes causing messages to overlap in conversation.
- Fixed quest markers sometimes disappearing from map.
- Fixed an issue with particles slowing down Mac clients, an example of this is P5 on Telos.
- Improved loading times when loading into an blitheness heavy areas.
- Fixed h2o rendering on Anachronia.
- patch 22 July 2019 (Update):
- Nosotros've made farther optimisations to the activeness bar script (delight note: This volition fix some issues with the on-going 'expressionless clicks' effect but not all of them, a NXT set is withal ongoing to resolve this.)
nxt thirteen May 2019 (Update):
-
- Fixed the consequence causing white outlines to remain effectually activity bar boxes when hovered over.
- Fixed a minimenu-related teleport crash
- Fixed an consequence that infrequently caused crashes whilst teleporting (separately from the minimenu issue).
- Stock-still an effect where some areas of floor would not load in correctly.
- Fixed an effect causing visual artefacts on mobile platforms.
- Stock-still an issue where gates may announced both open and airtight simultaneously.
- warmfix 29 April 2019 (Update):
- Fix an consequence that infrequently caused crashes whilst teleporting
- nxt 25 April 2019:
- Stock-still some instances of overlapping text on peak level interfaces
- Optimised game client cache usage
- Fixed a diversity of issues that could lead to crashes or the game not being handled correctly during various actions involving the game window
- Several improvements to the loading screen behaviour accept been made
- Stock-still a clickthrough bug on Mobile on the logout prompt
- Fixed an issue that caused SSAO to display incorrectly
- Fixed customer crash caused by particles on mobile
- Fixed an upshot with lighting on mobile
- Stock-still an issue with MSAA that causes a crash on mobile
- Fixed an OSX issue which acquired the window title to be incorrect
- Fixed an outcome with the animation organization
- Fixed an issue affecting certain devices that caused crashes when altering shadow quality settings
- Stock-still an issue with app restart when using habitation push on mobile
- Known Issue: Highlighting over an action bar box can cause the white outline to remain when the mouse is moved abroad
- Known Issue: Minimising the Mac client past double clicking the title bar may make the game no longer restorable
- nxt 31 Oct 2018:
- Fixed an issue where correct clicking would break nether certain circumstances.
- Tweaked particle logic to improve performance when dealing with big quantities of particles
- Improved first-upwardly messaging then clients know if there is a connection event or update bachelor
- Fixed a bug with rotating notch phones
- Stock-still a bug on android when switching between apps
- Fixed a shader bug present on older mobile devices
- Stock-still a problems with multiple animations being played at the same time causing crashes
- Fixed an Android bug relating to projectiles
- Fixed a crash on iOS 12 devices
- Implemented a new app icon
- Fixed a bug with taps being offset when RuneScape isn't fullscreen manner
- nxt 31 May 2018 (Update):
- Fixed the white texture issue when logging in while the customer is pre-loading shaders.
- patch thirty April 2018 (Update):
- Fixed audio crashes that could occur when using USB headphones.
- Windows XP support has been removed from the NXT installer.
- Fixed an event whereby large NPC'due south lower bodies would sometimes reset back to their default idle states.
- Fixed an issue whereby the game would show black textures under certain circumstances.
- Fixed an upshot that caused textures to not load in properly for some players. (A enshroud re-download may exist required.)
- nxt 12 March 2018 (Update):
- Animations were optimised for multi-core processors.
- Players should no longer hear audio dropouts/crackling when playing on a single core machine, or when the CPU is under high load from another programme.
- An result was fixed with flickering/disappearing particles on old/depression-end AMD graphics cards.
- An issue was stock-still with a bug with the Avatar viewer.
- patch 12 February 2018 (Update):
- The number of minimum requirements for the ultra h2o setting caustics result has been slightly reduced.
- nxt 5 February 2018 (Update):
- A cache issue causing crashes due to incorrectly saved data (such every bit near Helm Lawgof's camp) has now been fixed.
- The customer no longer freezes when players endeavor to close it.
- Detail lists, such equally the search functionality on the Grand Exchange or item lists in the Quick Chat system, now display the right results.
- patch 22 January 2018 (Update):
- The correct information is now displayed when trying to log in with a temporary ban.
- The hint marking now displays correctly.
- Displaying null models on interfaces no longer causes customer crashes.
- Compiler flags have been improved for Windows builds
- A potential cause for threading-related crashes was identified and fixed.
- Hitmarks are now able to display different colours in the NXT client.
- An upshot that was causing certain character models to get invisible during animations has been fixed.
- RAM usage has been optimised for Grand Exchange searches.
- Some core interface logic was sped up.
- The retention footprint of the Location system was reduced past ~10MB.
- Interface organisation memory was cut downwardly by ~15MB.
- Items no longer announced invisible in player inventories and banks.
- nxt 9 Jan 2018:
- Improved texture loading functioning. Namely incorrect textures loading afterwards teleporting and inventory items disappearing.
- Stock-still picking area for transformed players where they end upward on the same foursquare equally an NPC.
- nxt 24 November 2017:
- Stock-still duplicated hotspot locations within your actor endemic house.
- Stock-still expressionless clicks at low framerates, especially on dropdown menus
- Fixed diverse texture and lag issues with older Intel HD GPUs
- patch 20 Nov 2017 (Update):
- Fixed an issue which prevented quickchat from working on quickchat worlds.
- Stock-still lag when minimising/maximising in normal mode on some Windows systems.
- Fixed possible cause of 3D globe freezing but interface remaining responsive on Windows.
- Stock-still possible cause of crashes when multitasking with other applications on Windows.
- Fixed some billboards from not appearing in the surroundings.
- Fixed device resets causing a logout from lobby or authenticator code screen.
- Ready an consequence where NXT could launch multiple mistake pages.
- Reduced retentiveness usage of blitheness system.
- Reduced commuter overhead of animation organisation (especially on AMD graphics cards).
- Improved robustness of device loss recovery (less likely for things to return broken or crash after PC sleep, driver crash, minimising compatibility style, switching GPU, etc).
- Reduced CPU usage of animation, picking and entity logic systems, especially at framerates well below 50.
- Reduced work being done by logic loop during frame drops/stutters, which was previously multiplying their length.
- Reduced stutter/frameskip when loading or moving around, especially on AMD graphics cards.
- Reduced instances of white/noisy pixels on terrain at extreme glancing angles with anisotropic filtering enabled.
- Implemented immutable texture storage extension, which many amend performance on some GPUs.
- patch 16 October 2017 (Update):
- Players can now ascertain their maximum foreground and background FPS in the NXT client via the graphics settings interface.
- The cache churn has been reduced.
- Pointlights now affects terrain lighting in instances.
- The loftier frequency dissonance visible on newer (normal-mapped) models when viewed close upwardly has been reduced.
- The RAM usage in the shader system has been reduced by around 20MB.
- Some animation states have been optimised.
- patch 18 September 2017 (Update):
- The refactored conversation organisation is at present more efficient.
- Memory usage has been reduced by approximately 70MB.
- RAM usage of the script organization has been slightly reduced.
- The deejay cache/loading performance has been optimised, peculiarly in the instance of not-SSDs.
- Various small-scale CPU optimisations take been put in place.
- patch eleven September 2017 (Update):
- The loading screen will no longer constantly reappear in the Poison Waste material Sewers when using the NXT customer.
- Saved approximately 70MB with some interface optimisations.
- Increased the corporeality of hit makers that can appear on the player or npc at any one time.
- Fixed potential crash in Windows custom cursors.
- Added back up for FPS capping.
- By default your maximum FPS will now be set to x to a higher place your monitors refresh rate.
- By default your maximum FPS will now be set to thirty if RuneScape is not your focused window conserving power and GPU usage.
- patch 21 August 2017 (Update):
- Fixed a number of cases where the game view may partially freeze or display artefacts.
- Stock-still a situation where inventory icons may display incorrect textures or incorrectly display everything as the same particular.
- Stock-still a crash when minimising on compatibility mode.
- Fixed incorrect water rendering on older GPUs or compatibility mode.
- Fixed a instance where the globe could end up fully in shadow.
- Fixed a case where the world could terminate up at an incorrect effulgence level.
- Stock-still a case where objects could end upward extremely dark at certain angles.
- Improved performance of minimising and restoring compatibility mode.
- Player picking area tweaked to not be then wide.
- Reduced RAM usage by approximately xc MB.
- Fixed terrain non appearing on some lower spec Intel devices.
- Fixed an upshot with blackness screens and red mini maps on certain low-stop devices.
- Reduced memory and CPU usage of UI arrangement slightly.
- Fixed a few issues with occlusion culling.
- Fixed a heap retentivity related crash.
- Fixed a freeze that may occur while loading in map squares.
- Fixed potential crash on exit or connection loss.
- nxt ten July 2017:
- Fixed sprite edge artefacts.
- Made audio system more robust and reduced chance of crackling/dropouts.
- Fixed an event that causes celestial dragon dungeon to never finish loading.
- Fixed broken shadow rendering on Intel HD 2000.
- Stock-still a NaN (not a number) bug with particular models.
- Removed dependency on Visual C++ 2022 redist and KB2999226 windows update.
- Fixed medium+ water and SSAO on compatibility way.
- Certain particle physics should now piece of work correctly.
- nxt 27 June 2017:
- Fixed a mutual freeze related to clock aligning that more often than not affects MacOS devices but may also touch Windows.
- With the exception of the Dominion Belfry, lighting over map squares should now be consistent.
- nxt vi June 2017:
- Prepare a rare issue where locations would fail to load in Shifting Tombs/Dungeoneering.
- Fixed the consequence with strange artifacts when logging from the lobby or hopping worlds.
- nxt 5 June 2017:
- A new graphical feature: Volumetric lighting have been added to the game. Make your way to Menaphos to bank check them out!
- A new graphical feature: Caustic water effects take been added to the game. Plow water details to "Ultra" to enable.
- Added water light extinction effect.
- Stock-still terrain sometimes appearing solid black on onetime AMD GPUs and/or old AMD drivers.
- Fixed flickering artefacts with textures disabled on certain GPUs (mainly Intel).
- Animations with random start points take been fixed and then the animation does not end prematurely.
- Refactored a subsystem to save some retentivity.
- Added invalidation to OpenGL resources which may better multi-GPU functioning.
- coldfix three July 2017 (Update):
- A common freeze in NXT related to clock adjustment that generally affects MacOS devices (simply may also touch Windows) has been stock-still.
- patch 15 May 2017 (Update):
- It is no longer necessary to auto-setup every fourth dimension when graphics drivers are out of engagement.
- nxt 15 May 2017 (Update):
- A crash/freeze during/later playing certain cutscenes has been fixed.
- A crash due to array overflows has been stock-still.
- OSX input fixes:
- The Cmd+Q hotkey has been fixed.
- Various Cmd hotkeys (especially Shift+Cmd+4 and Cmd+Tab) leaving Shift/Cmd buttons held downward on Os X and blocking mouse input until they are pressed again have been fixed.
- Slow scrolling with mouse wheel is no longer ignored, and scrolls past a minor amount as information technology should.
- A black bar at top in fullscreen style on OSX has been fixed.
- A rare script-related crash has been stock-still.
- A crash acquired by NPC hint arrows has been fixed.
- Several potential crashes in the sound system have been stock-still.
- Distance fog no longer turns objects white in the background.
- The mini-menu at present has the correct priority for sure camera angles.
- The customer icon no longer appears equally a final on OSX.
- A crash caused by dragging sure interfaces has been fixed.
- An animation subsystem has been optimised.
- Model loading has been optimised.
- An consequence where some wall pieces were non correctly lit has been stock-still.
- Compact install on the NXT launcher has been fixed.
- Drawable elements take been optimised.
- Particle rotation has been fixed.
- coldfix 12 April 2017 (Update):
- Fixed a crash primarily during cache download only also randomly.
- Fixed cache download randomly stopping or losing connection.
- Fixed crash in deejay enshroud.
- Restored standard OSX total screen push button.
- Removed broken in-game fullscreen option on OSX.
- Fixed the BOOPY! Noise when typing sure keys in OSX.
- Inbound caves and instances will no longer remove terrain blending options.
- Added the power to start NXT from the customer executable, fixing problems when having two taskbar icons.
- Fixed an outcome with indefinite loading, blackness screen on log in, and scenery not loading.
- patch 10 April 2017 (Update):
- An outcome with shadows on scorch marks in Edgeville when using the NXT client has been fixed.
- nxt 10 April 2017 (Update):
- A crash that sometimes happened when a mass amount of players and locations overlapped has been fixed.
- The launcher frame has been removed.
- The client has been changed to deal with its own window, including relieve, restore of position, scrolling, and access to launcher options.
- The OSX and Linux clients have been changed to binary executables.
- Fixes have been made to OSX and Linux crash reporting.
- The ability to plough off terrain blending has been added.
- The ability to plough off ground décor has been added.
- RAM and video memory usage has been reduced.
- Script functions have been optimised.
- An audio-related crash has been fixed.
- Compression has been added to the disk cache, reducing its size from 12GB to three-4GB.
- Functioning of disk cache validation has been optimised (upwardly to 7x faster).
- Performance of loading for non-SSD users has been optimised (up to 2x faster if fully defragged, more if not).
- A crash that would primarily occur during disk cache download at high speed or on a bad connectedness to the server during gameplay has been fixed.
- A minimum width and peak has been added to the NXT client.
- A freeze some players experienced after re-logging from the lobby has been stock-still.
- Particles should no longer look washed out. Blood-red particles will no longer look pink!
- An upshot where hint markers would sometimes cause freezing and crashing - such every bit in Fist of Guthix or Castle Wars - has been stock-still.
- An issue with low-spec machines crashing before start upwards has been fixed.
- Inconsistent normals accept been fixed.
- A race condition with audio has been fixed.
- Linux keyboard input issues accept been fixed.
- An issue which acquired dragging on Mac to be inconsistent has been fixed.
- Copyright information has been updated.
- The Jagex logo has been updated.
- nxt 1 March 2017:
- Improved the robustness of particle systems which lacked textures
- Stock-still a possible result when changing texture quality while inside an case
- Fixed a bug that caused a crash on certain obscure interfaces
- Stock-still an issue that caused extended load up times on Mac
- Ensured the locations of far abroad animations load and appear at the aforementioned fourth dimension equally their associated models
- Fixed a memory leak and possible crash in OS X custom cursors
- Fixed an outcome with a-sync animations
- Reduced RAM usage past approximately 30% (depending on settings)
- Various fixes for shadows and graphics options
- Prevented some teleport aims from going out of sync (Shadow and Burn Drake, Gossamer, and Shadow Gorilla)
- Fixed the animation looping on some skill overrides from incorrectly looping parts of the animation (Easter Cooking/Cabalistic Cooking/Agile Divining)
- Stock-still a rare NPC head icon related crash
- Fixed some potential cases of graphics artefacts
- nxt 30 January 2017 (Update):
- Fixed some rendering problems/crashes that might announced on older drivers or graphics cards.
- Improved apperance of water at farthermost camera angles.
- Added support for SSAO in compatibility graphics way.
- Added support for soft particles in compatibility graphics style.
- Stock-still water refraction on compatibility graphics mode.
- Fixed particles not interacting with bloom.
- Fixed 'protesting' Edgeville guards (This also fixes the odd issues seen with stretching bones).
- nxt 16 January 2017:
- An issue that was causing some objects to appear invisible in the NXT client has been fixed.
- Audio not playing correctly on some types of NPCs has been fixed.
- Environment particles should no longer sharply cut into the terrain.
- Dragging detail stacks within the histrion inventory while large banking concern tabs are open volition no longer crusade dramatic FPS drops.
- The World Gate at present renders correctly on the Globe Map.
- A rare audio-related crash has been fixed.
- Incorrect interpolation in sure cutscenes has been fixed.
- A bug with shadow occlusion has been fixed.
- Certain particles that were existence reflected on water despite existence beneath the water's surface accept been stock-still.
- Roofs are at present removed properly with h2o on depression, shadows on and ambient apoplexy on.
- An fault with shadows that stopped rendering certain animations has been fixed.
- Added fixed screen support (Windows just).
- nxt 5 December 2016 (Update):
- Foundations have been laid to support college resolution textures and normal maps.
- An anistropic filtering option has been added (non supported in compatibility mode).
- An uncompressed textures choice has been added.
- Diverse performance optimisations accept been made.
- An issue where reflected objects on water could be partially invisible has been fixed.
- An issue where trees on the minimap could cause some parts of the map to become transparent has been stock-still.
- nxt 17 October 2016 (Update):
- A crash related to item stacks has been fixed.
- Functioning in a number of interfaces has been improved.
- Fixed scrolling textures looping incorrectly.
- The FPS counter has been improved.
- Special character typing has been enabled on OSX, using Alt+E+grapheme.
- FBumps in the terrain on randomly generated islands have been fixed.
- Game world loading has been optimised, which means yous should see an improvement in loading times.
- A number of issues with multi-lingual grapheme input have been fixed.
- patch 3 October 2016 (Update):
- The Twitch tab in the "Community" interface has been disabled in NXT.
- patch 26 September 2016 (Update):
- Fixed a crash that was occurring during the Telos boss fight.
- Fixed a crash with the Js5ResourceProvider.
- nxt 19 September 2016 (Update):
- Ready for the Pink map lines introduced in the previous client version.
- Fix made for extra large click zone.
- Removed the anim update equally it was causing the Telos boss to crash the customer.
- patch 12 September 2016 (Update):
- Viewing White Wolf Mountain via Benedict'south NXT camera sweep no longer displays a section within the mount.
- nxt 12 September 2016 (Update):
- Accounts should no longer be placed onto the login screen (again) after being created.
- Fixed some cases when particles emitters were not following y'all.
- Whips will no longer stretch after converting memories to enhanced experience at a divination rift.
- Objects placed on the basis in sure locations should no longer appear to float in mid-air.
- Specular is now more visible in NXT.
- Fixed a few bug with terrain stretching in some places.
- Fixed the fact that some wall pieces were non showing in dungeons.
- Various CPU and GPU optimisations
- Set up for some icons not appearing on the minimap/earth map.
- Improved operation when many interfaces are open up
- Stock-still a texture update-related crash.
- patch 30 August 2016 (Update):
- Fixed an issue with blitheness blending. Your legs should no longer detach from your trunk!
- Improved terrain blending betwixt new and old areas.
- New audio in a session should at present play correctly.
- An issue where the camera behaves badly in the first section of the Hefin Agility Grade has been fixed.
- Stock-still animations for bug swarms.
- Fixed the alignment on a palm tree at the Void Knights' Outpost.
- Fixed various random NXT crashes.
- nxt 15 August 2016 (Update):
- Fixed a bug where certain objects would be incorrectly hidden when textures were turned off.
- Improved world map stability.
- Numerous sky texture quality improvements accept been implemented including fixing crashes solid white sky in sure areas on low-end graphics cards and putting in place foundations for higher resolution textures.
- Fixed Lighting for Scrying and Edifice Mode in a player-owned firm.
- Particles should no longer appear under a location instead of on it.
- nxt 8 August 2016 (Update):
- Players can now encounter more of Prifddinas while within the Belfry of Voices later Within the Lite, when using the NXT client.
- Players can no longer come across into map squares surrounding the chaos giants' tunnel in NXT.
- nxt ane August 2016 (Update):
- NPC'due south that flicker accept been stock-still to a dissimilar size.
- Compatibility problems such as broken shadows, objects disappearing and crashes with various 3rd political party software - including AMD Gaming Evolved (aka Raptr), Plays.Idiot box and Bandicam have been fixed.
- Sky flickering due to SSAO in some areas has been prevented.
- Made re-spawned implings easier to click.
- patch 25 July 2016 (Update):
- Stock-still a crash that would happen when the player levelled upwards whilst in a group.
- patch 11 July 2016 (Update):
- Some photographic camera clipping problems in cutscenes have been fixed.
- Fixed the slightly stretched camera compared to Coffee.
- Animations will no longer stop playing when two interfaces are open up with blithe models on them.
- Prevented the issue where you saw indistinguishable names in your friends list or clan listing whenever their rank changes.
- Particles volition at present disappear correctly.
- An consequence were certain parts of the environs disappeared if your describe distance was set to low has been fixed.
- Dropped items should at present appear correctly.
- Fixed a crash that could occur in decorated areas.
- Some rogue interface logic which could crusade difficulty starting quests has been stock-still.
- Various memory leaks have been fixed.
- The removed roof now works correctly from a scrying pool.
- Stack overflow errors not being reported to united states of america take been fixed.
- An issue where music was getting stuck when changing locations has been stock-still.
- nxt eleven July 2016 (Update):
- Fix made for a Linux window resize issue.
- The Mining site sparkle animation will now work after re-spawning the mining site.
- Slightly raised the tiptop of items that are dropped on the ground in NXT.
- In-game inaugural timer will now count downward correctly instead of in blocks.
- Stock-still the removed roof in the Fishing Order.
- Toggling local chat to friends will no longer drop your FPS in populated worlds.
- Searching quick conversation will now requite you the right error message in NXT.
- Fixed the direction an NPCS faces when interact with their surroundings.
- The floating floor tile in the magic lodge in Yanille has been stock-still.
- Fixed the crash in Association Citadel due to missing light probes.
- Duradel tin now be clicked.
- Fixes accept been made to the clan skill plot animations.
- Projectiles now arc correctly.
- Fixed terrain violent found in instanced areas.
- nxt 4 July 2016 (Update):
- Reduced memory usage, especially at longer draw altitude and/or in busy areas.
- nxt 27 June 2016 (Update):
- Fixed various random crashes.
- Fixed some memory leaks and crashes.
- Fixed crash when standing about a big number of players.
- Tweaked some latency issues in the customer.
- A fix to array out of premises when decoding globe area information has been made.
- Transition animations have been stock-still to work more like Java. Pushing objects during Hero'due south Welcome and Broken Home will now act correctly.
- Heap memory resource allotment reductions to decrease retentivity fragmentation and potentially increase performance on low end machines.
- NPCs should no longer pop in and out of beingness when transitioning.
- Thespian animations should now start and end correctly.
- Stock-still Clan Citadel's Summoning Obelisk animation.
- Stock-still an event with objects disappearing with a low depict distance.
- Stock-still an error when locking target information.
- Improved performance and reduced stutter when moving around.
- Stock-still some cases where water was not aligning with the shoreline.
- Made camera shakes work correctly on diverse quests.
- Chat filters will now work the aforementioned as in Java.
- Fixed missing h2o, artifacting, and crashes on AMD graphics cards since driver 16.5
- nxt xiii June 2016 (Update):
- The filibuster that happens when setting audio furnishings has been fixed.
- Intermittent flickering observed in compatibility fashion has been fixed.
- Fixes have been made for some animations that were appearing on the floor above. when remove roof 'ever' was selected.
- Stock-still incorrect minimap display when disguised (e.yard. heists).
- The upshot where the minimap sometimes appeared blackness has been stock-still.
- Improved loading speed and reduced stutter when moving.
- Improved performance on AMD graphics cards.
- Rivers appearing narrower than they should on the minimap has been stock-still.
- Fixes accept been fabricated to end some locations turning invisible when remove roof 'ever' is selected.
- Animations like Soul Separate will no longer exist visible from the floor beneath.
- Fixed doors turning invisible in instanced areas.
- Stock-still minimap terrain actualization gray in some places (eastward.thousand. Elf City).
- patch 31 May 2016 (Update):
- A rogue black poly has been removed from the prayer emote animation in NXT.
- Fixed some transparency bug on the ogre infiltrator stumps in NXT.
- patch 23 May 2016 (Update):
- Fixes to stop crashes when irresolute detail options on Macs have been fabricated.
- Fixes to some strange camera motility problems in certain places (e.g. in the quest The Hunt for Blood-red Raktuber) accept been made.
- Fixed NXT freezing/crashing when hibernating or when your graphics carte driver crashes
- Various fixes accept been made for compatibility bug with MSI Afterburner and Rivatuner Statistics Server, such as objects disappearing, SSAO/HBAO being broken, shadows not appearing, and very low framerates.
- The event where the earth was appearing darker than information technology should on older graphics cards has been fixed.
- Tweaks to map loading accept been made to better prioritise the order in which maps load around the actor.
- The particle effects at the Cabbage Facepunch Bonanza are now visible correctly in NXT.
- A fix to prevent custom histrion 'ops' lingering after globe hopping has been made.
- Inventory and Depository financial institution icons have been adjusted to more closely match the Java originals.
- nxt 16 May 2016 (Update):
- Players can no longer see their aquarium in the distance in a actor-owned firm in NXT.
- The abyssal charm icon is at present visible in NXT.
- Agoroth'south ship will no longer flicker in NXT.
- Walking bosses will no longer cause them to jump in front of you in NXT.
- Support has been added for more than parts of the overworld to be disguised better in NXT, by substituting in parts of the map where nothing is actually there (to make it look similar they are non floating in the centre of nowhere, due east.chiliad. the player-owned house aquarium).
- patch nine May 2016 (Update):
- Prevent some cases where earth hopping or connecting to a clan citadel would cause the role player to drop to login screen
- Fixed occasions where players or NPCs facing some other player/NPC weren't facing them correctly
- The attack op on Vyrewatch has been moved within the list
- An effect causing players to appear on the wrong map square has been fixed
- The clan QFC now displays correctly
- Fixed an issue where the mini menu was crashing
- Stock-still an effect where inventory slots were disappearing
- Translation issues in the launcher config window title have been remedied
- An issue where the dragon slayer magic door was not transitioning correctly has been stock-still
- Stock-still an consequence where players were unable to start the quest The Firemaker's Curse
- Fixed the position of mini menu entries to be same as they were in Coffee and fixed and outcome affecting the detection of the mouse inside carte entries
- A Wilderness agility course stepping-stone animation issue has been fixed
- patch 3 May 2016 (Update):
- Entrana can no longer exist seen from the nearby coasts.
- Ape Atoll can no longer be seen from the Void Knight Outpost.
- Increased the click area for the low-cal creature summoning familiar.
- Increased the click zone for Pure Energy in the RuneSpan.
- Fixed an issue where flight Ahrim in the Rise of the Six encounter had a very small click zone.
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Source: https://runescape.wiki/w/NXT
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